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Northern Grass is an excellent choice as it pulls from several other beautiful grass mods and fits them for the SE version of the game. That said, that doesn’t mean there aren’t any gems available. That is just inescapable because Skyrim SE does not have a huge number of grass mods like the original or the Legendary Edition. That said, of them all, only EVT effectively balances true realism and beauty while also keeping true to the immersive original look found in the vanilla game.Ī great way to consider it is that this mod “enhances” the standard vanilla trees rather than overhauls them. ![]() Similar to the RWT mod, Enhanced Vanilla Trees (EVT) has plenty of worthy competition in the modding world. Compared to the standard vanilla version of the game (and even some of the other better-looking water mods out there), Realistic Water Two (RWT) amazingly stunning and makes water look like… well, water. ![]() Now, when you look at a door or a pillar or a rock on the ground, it won’t appear as if it’s part of something on the ground but something that exists in the real Skyrim world.Īrguably one of the best, if not best, mods for water in all of the Skryim modding community, Realistic Water Two looks gorgeous. Arguably the foundation for which all these other mods will work, these three mods (USSEP, SMIM, and RCI) are realistically the first ones you should be getting, acting as the core basics for which all these other mods will build upon.Īn outstanding balance between photo imagery and realism, the Pfuscher Texture Mods significantly improves Skyrim’s minor day-to-day items throughout the world. ![]() Power Strike: Berserker, you temporarily gain more power strike and athletics after which you will be temporarily exhausted and only inflict half damage. Companions still are your best option for all the intelligence based party skills.Īt level 13 in VC you will gain a trait which will is essentially an extra ability in battle that you can activate be pressing "T." Which trait you get depends on which skill of the four trait determining skills is the highest and they are as follows: It's weighted a little less heavily in character creation meaning that you can get a couple more "free" points of intelligence than you can of the other stats. Intelligence is the worst stat but it's still more viable than in Native. Getting 9 riding and zooming around on a horse is quite fun. I'd say strength is slightly better but it's not your only option. ![]() It isn't as high as strength, but also allows you to get some top-tier party skills really high. As a result athletics and weapons mastery will have a very noticeable impact on your damage output, particularly with pierce weapons. Weapon speed has a higher impact on damage in VC than it does in Native. Strength is better for combat overall but VC differs from Native in that agility builds can also be quite useful. Having a strong combat character is both useful in that you can heavily influence the outcome of a battle and generally makes the game more fun. ![]() Strength and agility are more of a toss up. You will need to have a big army in this game and that requires persuasion to build and leadership to maintain. You don't need an absurdly high charisma to be successful but having a reasonable amount will greatly improve your quality of life. The most important attribute in VC is charisma. As such I recommend using this guide to optimize your character. This means that your starting attributes matter much more than they do in Native while your starting skills won't make any difference past a certain level. You will also gain two skill points per level instead of the single point you would receive in Native. Secondly, you can raise a skill up to half of the value of the relevant attribute rather than the one-third in Native. You get your first point at level 6 and will get an additional point at levels 11, 16, 21, and so on. ![]() Firstly, while your starting attributes are much higher, you only gain a new attribute point every five levels. In a general sense, character creation in VC follows the same general rules in Native. I'm assuming that anyone playing VC already has a basic knowledge of Native. Whatever path you choose, this guide will help you to understand the intricacies of the Bannerlord economy, combat, factions, skills and perks, tactics, troop types, character builds, smithing system, quests, and much more to ensure that you are never left wondering what to do next, or how you might go about doing it.This is a Guide to the Mount & Blade Viking Conquest (VC) mod. Control trade routes to manipulate production and distribution of resources, join factions to gain renown and influence world politics, or create your own clan to build a world of your own. The chaos creates a dangerous world, with opportunities to capitalise on the uncertainty of the future. The empire of Calradia is plagued by inner conflict, tearing the structure of the old order as new lines are drawn on the map. |
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